| New Minecraft | |
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Krugous
Posts : 29 Join date : 2012-07-21
| Subject: New Minecraft Sat Jul 21, 2012 2:55 pm | |
| So i have an idea and here it goes.
We need to split this current server in to larger factions, i would like to see 10 or so people in one faction and from there we will be able to build player ran cities that are controled by the faction and operated by the faction. This will give us a closer community because we are all factined together, will force more than once city, and will be a point of pvp because tou have to defend your city from attacks as well as attack.
Also i have taled to moosh about a magic mod, new weapons, and other stuff. | |
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EricChatham Moderator
Posts : 36 Join date : 2012-07-21 Age : 35 Location : Seattle, WA
| Subject: Re: New Minecraft Sat Jul 21, 2012 6:49 pm | |
| With 10 land plots per player in faction this idea is already feasable. And as for more mods, I think the server needs to work on balancing what we have before we throw more plugins into the mix. Building a protected city from the ground up should never be easy.
And BTW, building an above ground "defenseable city" is impossible in Minecraft unless it is completely domed and double thick... Thanks to Ender Pearls. The_Bean would break through, kill you and your sheep, and laugh at your pathetic security. | |
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Krugous
Posts : 29 Join date : 2012-07-21
| Subject: Re: New Minecraft Mon Jul 23, 2012 3:34 pm | |
| Lol i think the drop would kill him from my walls. As far as plugins the two that i have shown great interest in is just a new weapon mod and bringing magic in to the game. this will give us more options than fist, axe, sword, bow. but i do agree we need to balance stuff because on an unnamed person and there millions.
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darthmoosh Admin
Posts : 63 Join date : 2012-07-11 Age : 35 Location : St. Paul Minnesota
| Subject: Re: New Minecraft Mon Jul 23, 2012 9:29 pm | |
| right, let me know how you think we can balance it more. as well as any further considerations on this topic. | |
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Krugous
Posts : 29 Join date : 2012-07-21
| Subject: Re: New Minecraft Tue Jul 24, 2012 5:27 am | |
| Well we should check around to see if there is any type of pricing guides we can base our market on. lower the starter cost of a shop because 10K is all but not worth it if you selling low cost items and this will promote more stores to be open. We need to hit up the minecraft fourms and publish our server to get some more people. duegar is dry over here with just me and bell. thats it for now. | |
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darthmoosh Admin
Posts : 63 Join date : 2012-07-11 Age : 35 Location : St. Paul Minnesota
| Subject: Re: New Minecraft Tue Jul 24, 2012 10:29 am | |
| The shop startup cost was lowered to 1k, with $900 refund. I'm going to have a full price list by friday. The only concern is, if you can sell anything extra to the server, why would you ever want to sell to a shop? | |
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Krugous
Posts : 29 Join date : 2012-07-21
| Subject: Re: New Minecraft Tue Jul 24, 2012 12:04 pm | |
| for better prices. Say you can sell iron to the server for 10$ but to the server shop for 15. that is the only to make it work or else it will be a buyers market. | |
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darthmoosh Admin
Posts : 63 Join date : 2012-07-11 Age : 35 Location : St. Paul Minnesota
| Subject: Re: New Minecraft Tue Jul 24, 2012 1:35 pm | |
| The goal is not to rely heavily on an infinite money source like the server shop's. It's only there if you cant make it, find it, or other stores are out of stock. If everyone goes to the server shop's by default because the price is better, noone would open a store of their own. | |
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Krugous
Posts : 29 Join date : 2012-07-21
| Subject: Re: New Minecraft Tue Jul 24, 2012 3:08 pm | |
| yea but the server shop shouldnt have everything just a few things and the players should pick up the rest. | |
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darthmoosh Admin
Posts : 63 Join date : 2012-07-11 Age : 35 Location : St. Paul Minnesota
| Subject: Re: New Minecraft Tue Jul 24, 2012 4:50 pm | |
| so what exactly does the server store need so i can add it in there? | |
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EricChatham Moderator
Posts : 36 Join date : 2012-07-21 Age : 35 Location : Seattle, WA
| Subject: Re: New Minecraft Sat Jul 28, 2012 3:16 pm | |
| Ender Pearls can be thrown from skyblock to bedrock and deal out only 2 hearts of damage to the user... So no, he wouldn't die from the fall. Even if you build your wall to skyblock you can still build a dirt pillar just off property and arc the pearl so you land within the walls on the ground. | |
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EricChatham Moderator
Posts : 36 Join date : 2012-07-21 Age : 35 Location : Seattle, WA
| Subject: Re: New Minecraft Sat Jul 28, 2012 3:19 pm | |
| As for the economy thing darth... Basically everything should end up having a sellhand that is riduculously low (like selling your DVD to a pawn shop for 50 cents, lol). And players should be expected to build a buy/sell worth for items in the economy and advertise to other players to start alot of things moving. Also, occasionally if it seems there is just too much power in a few players the Servershop should offer special buyback prices on a few items for a couple of days to give players a chance to make some cash if they chose. | |
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darthmoosh Admin
Posts : 63 Join date : 2012-07-11 Age : 35 Location : St. Paul Minnesota
| Subject: Re: New Minecraft Sat Jul 28, 2012 3:44 pm | |
| i agree with your post. it shall be done. | |
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